Sarhat Building

Creating these buildings was a four day marathon, but it was a big learning experience about developing fast processes for creating future game assets in Blender. The six buildings in this scene are all made from only 10 blocks using 3 texture files, and the application of a lot of Array, Boolean, and Mirror modifiers. With these blocks, I can now create buildings of any floor space dimensions with one to three stories, and place these windows, doors, gates, and internal staircases with a few clicks through drag and drop. These techniques will become invaluable when it later comes to creating whole palaces or underground bases as levels.

A small moment for Game Dev…

This is it. The real thing.

The first screenshot of Iridium Moons.

This is the roof of a tower with several floors and internal stairs that made in Blender, running in the Godot engine. And I climbed it from the door at the bottom all the way to the top. There are no textures, no interactivity, and the controls are absolutely horrible. But it runs. This is the very first build of Iridium Moons.

Getting here was a giant pain in the ass. But that was mostly the slow pace of the very tedious learning process. Now that I know how to make complex building shapes, doors, and stairs, and how to do UV unwrapping and creating trim sheets for textures, I am hopeful that things will be progressing very fast from here out.