Day and Night Cycle over Palan

Really not a lot to say about this. This is what I’ve been doing over the past three days.

This scene is build with the Terrain3D plugin for large outdoor maps, the Sky3D plugin for the sky colors, clouds, sun, and moon, and the Cogito template to move around it as a player.

The rings and the space station cube are all mine. The geometrically correct shadow on the ring at midnight is particularly cool.

The only thing that’s not yet quite perfect about it is that the clouds appear behind the rings. Which is something I have not figured out how to set in the sky shader, but since the moon is behind the clouds where it’s supposed to be, I expect this to be relatively easy once I have some understanding of shader code.

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